Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Poisons

Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand.

For full details on poisons, click here.

Circuit Melter

Source Starfinder Armory pg. 133
Level 12; Price 8,000
Type poison (injury); Save Fortitude DC 19
Track Strength; Frequency 1/round for 6 rounds
Effect This acidic poison is specifically formulated to also be effective against constructs.
Cure 2 consecutive saves